XUNKU Art Exhibition

寻窟艺术展

Works and onsite archive

The viewing relationship within a XUNKU immersive moving-image work

ARTISTIC CONCEPT · SPATIAL NARRATIVE · WORKS · METHOD

Entering an Eastern subterranean civilization through the cave.

Taking the cave as an entrance and “Eastern Subterranean Civilization” as an original narrative system, XUNKU Art Exhibition translates relationships among civilizational memory, the spirit of image-making, and future digital art into an experience that can be entered. Immersive moving images, digital images, and spatial interaction connect research, artistic creation, and the onsite encounter.

Large-screen moving image for the subterranean descent
ENTRANCE SEQUENCE

《地心下坠》

A large-screen digital moving-image work forms the exhibition’s subterranean entrance, carrying the introduction, route, and ritual of entry.

Medium
Large-screen CG moving image
Display
Large-screen mixed reality
Year
2024
XUNKU research archive display
RESEARCH ARCHIVE

XUNKU Archive

Drawings, concepts, scene studies, three-dimensional models, AI-assisted processes, and material samples make visible the translation from documents and images to digital art.

Contents
Drawings, concepts, original images, 3D models, and material studies
Status
Research archive
Panoramic immersive moving-image installation
EXISTING WORK ARCHIVE

XUNKU · Echoes Beneath

A panoramic immersive moving-image work about Eastern grotto image-making. Viewers descend through a cave entrance into an inner-earth world and encounter a grotto universe held deep within time.

Medium
Panoramic immersive moving image
Completed
July 2025
Duration
16 min 42 sec

View full work archive →

XUNKU · Di Renjie: Mirage and Blazing Psyche
IN PRODUCTION

XUNKU · Di Renjie: Mirage and Blazing Psyche

On the eve of Wu Zetian’s enthronement, a subterranean divine pagoda catches fire and its craftsmen perish. Detective Di Renjie and court official Wu Chang-an are ordered to investigate. Their trail leads through the Ghost Market and into the underground palace, where an old blood debt and a greater catastrophe await.

Medium
Panoramic immersive cinema
Status
In production
Interactive grotto environment using a tracked light
POSITION TRACKING · INTERACTIVE IMAGE

《照见洞天》

A tracked candleholder lets viewers illuminate grotto images in darkness, making bodily movement part of a journey guided by light.

Medium
Interactive moving image, position tracking, local image revelation
Status
2026
Eight Phases digital translation interactive installation
EXISTING WORK ARCHIVE

Eight Phases of the Buddha’s Life

Eight stages unfold through three-dimensional moving images, real-time rendering, and a lotus-dial interaction.

Medium
Digital translation, embodied interaction, AI-assisted generation
Year
2024

View full work archive →

Mixed-reality theatre for the work titled in Chinese
EXISTING WORK ARCHIVE

《名山寻踪》

A mixed-reality theatre in which viewers follow a young monk through grottoes, sacred mountains, temples, and historical sites.

Medium
Immersive design, mixed reality, glasses-free 3D
Year
2024

English title: Tracing the Renowned Mountains. View full work archive →

Interactive digital image on a circular suspended screen
FACIAL CAPTURE · DIGITAL IMAGE

《观像》

Facial capture and real-time expression recognition map a viewer’s expression onto a digital court-lady figure, creating a relation between looking and looking back.

Medium
Facial capture, expression recognition, digital-character control
Status
2026
Glasses-free three-dimensional image installation
EXISTING WORK ARCHIVE

XUNKU · Evolution of Marvelous Manifestations

Two-dimensional historical images become dynamic three-dimensional forms that unfold in response to the viewer’s eyes and head movement.

Medium
Eye tracking, glasses-free 3D, artificial intelligence
Year
2024

View full work archive →

Real-time moving-image and explorable digital environment
REAL-TIME ENGINE · INTERACTIVE IMAGE

《界游》

A real-time engine builds three explorable digital environments in which viewers may roam, encounter, trigger, and witness.

Medium
Real-time engine moving-image installation
Experience
Roaming, encountering, triggering, witnessing
Status
2026
Digital life and mechanical installation for the exhibit
LANGUAGE MODEL · SPEECH RECOGNITION · ROBOTIC ARM

《画壁·赛尔》

Taking Dunhuang image-making aesthetics as its point of departure, this digital life responds to questions about art, culture, and the exhibition through language and moving images.

Medium
Language generation, speech recognition, mechanical apparatus, moving-image structure
Status
2026
The interactive artwork The Book of the Hidden
INTERACTIVE ART

The Book of the Hidden

A book without words. Only when it is opened do poems from the Tang dynasty appear.

Technical type
Interactive art
Year
2020
Chinese title
《隐之书》

View full work archive →

EXHIBITION RECORD

Exhibition Record

2026

Archive of Possible Worlds–2026 International Tech & Art Exhibition

Works shownXUNKU · Echoes Beneath

LocationBird's Nest Tech-Art Center

Source ↗

2026 Hengqin-Macao International Digital Art Expo

Works shownXUNKU · Echoes Beneath

LocationHengqin Culture & Art Complex

Source ↗

2025

19th Hangzhou Cultural & Creative Industry Expo

中国美术学院馆「智创引擎——AIGC艺术共域现场」

Works shownXUNKU · Echoes Beneath

LocationWhite Horse Lake International Convention and Exhibition Center

Source ↗

TA: Higher Heights

Works shownXUNKU · Echoes Beneath

Location上海·长阳创谷(敦煌当代美术馆)

Source ↗
PARTNERSHIP

XUNKU Art Exhibition Partnerships

Designed for approximately 100–3,000 m² and exhibition periods of 5–120 days, combining XUNKU immersive moving images, interactive works, digital images and research archives according to the site. Suitable for high-footfall fair pop-ups, museums, art museums and cultural-tourism settings.

Format

Pop-up, Touring and Venue Exhibitions

Versions may range from one core work to a multi-item exhibition, shaped by area, ceiling height, circulation, sound and light, fire safety and structural conditions. No unchanged installation is promised before a site survey.

Reference range · 100–3,000 m² · 5–120 days
Model One

Content Licensing and Delivery

The partner purchases display and playback rights for an agreed version, place and term. Hardware may be supplied by the partner or selected as an option. Design development, equipment, transport, installation, onsite staffing and maintenance are included only when listed in the quotation and contract.

Licensed deployment · Defined rights and services
Model Two

Joint Investment and Revenue Share

For partners with verifiable high footfall, operating capacity and suitable space. Each party may contribute content, venue, hardware, marketing or operations. Ticketing, retail and sponsorship revenue, direct costs, revenue shares and settlement periods are agreed item by item.

All areas and durations are reference ranges. Final content versions, territory and term, hardware, approvals, intellectual property, insurance, safety responsibilities and financial settlement are subject to site assessment and formal contract.

ARCHIVE

From research to the onsite encounter

Exhibition and touring enquiries: yuzhen@xunku.art

← Back to home