
ARTISTIC CONCEPT · SPATIAL NARRATIVE · WORKS · METHOD
Entering an Eastern subterranean civilization through the cave.
Taking the cave as an entrance and “Eastern Subterranean Civilization” as an original narrative system, XUNKU Art Exhibition translates relationships among civilizational memory, the spirit of image-making, and future digital art into an experience that can be entered. Immersive moving images, digital images, and spatial interaction connect research, artistic creation, and the onsite encounter.
ENTRANCE SEQUENCE《地心下坠》
《地心下坠》
A large-screen digital moving-image work forms the exhibition’s subterranean entrance, carrying the introduction, route, and ritual of entry.
- Medium
- Large-screen CG moving image
- Display
- Large-screen mixed reality
- Year
- 2024
RESEARCH ARCHIVEXUNKU Archive
XUNKU Archive
Drawings, concepts, scene studies, three-dimensional models, AI-assisted processes, and material samples make visible the translation from documents and images to digital art.
- Contents
- Drawings, concepts, original images, 3D models, and material studies
- Status
- Research archive
EXISTING WORK ARCHIVEXUNKU · Echoes Beneath
XUNKU · Echoes Beneath
A panoramic immersive moving-image work about Eastern grotto image-making. Viewers descend through a cave entrance into an inner-earth world and encounter a grotto universe held deep within time.
- Medium
- Panoramic immersive moving image
- Completed
- July 2025
- Duration
- 16 min 42 sec
IN PRODUCTIONXUNKU · Di Renjie: Mirage and Blazing Psyche
XUNKU · Di Renjie: Mirage and Blazing Psyche
On the eve of Wu Zetian’s enthronement, a subterranean divine pagoda catches fire and its craftsmen perish. Detective Di Renjie and court official Wu Chang-an are ordered to investigate. Their trail leads through the Ghost Market and into the underground palace, where an old blood debt and a greater catastrophe await.
- Medium
- Panoramic immersive cinema
- Status
- In production
POSITION TRACKING · INTERACTIVE IMAGE《照见洞天》
《照见洞天》
A tracked candleholder lets viewers illuminate grotto images in darkness, making bodily movement part of a journey guided by light.
- Medium
- Interactive moving image, position tracking, local image revelation
- Status
- 2026
EXISTING WORK ARCHIVEEight Phases of the Buddha’s Life
Eight Phases of the Buddha’s Life
Eight stages unfold through three-dimensional moving images, real-time rendering, and a lotus-dial interaction.
- Medium
- Digital translation, embodied interaction, AI-assisted generation
- Year
- 2024
EXISTING WORK ARCHIVE《名山寻踪》
《名山寻踪》
A mixed-reality theatre in which viewers follow a young monk through grottoes, sacred mountains, temples, and historical sites.
- Medium
- Immersive design, mixed reality, glasses-free 3D
- Year
- 2024
English title: Tracing the Renowned Mountains. View full work archive →
FACIAL CAPTURE · DIGITAL IMAGE《观像》
《观像》
Facial capture and real-time expression recognition map a viewer’s expression onto a digital court-lady figure, creating a relation between looking and looking back.
- Medium
- Facial capture, expression recognition, digital-character control
- Status
- 2026
EXISTING WORK ARCHIVEXUNKU · Evolution of Marvelous Manifestations
XUNKU · Evolution of Marvelous Manifestations
Two-dimensional historical images become dynamic three-dimensional forms that unfold in response to the viewer’s eyes and head movement.
- Medium
- Eye tracking, glasses-free 3D, artificial intelligence
- Year
- 2024
REAL-TIME ENGINE · INTERACTIVE IMAGE《界游》
《界游》
A real-time engine builds three explorable digital environments in which viewers may roam, encounter, trigger, and witness.
- Medium
- Real-time engine moving-image installation
- Experience
- Roaming, encountering, triggering, witnessing
- Status
- 2026
LANGUAGE MODEL · SPEECH RECOGNITION · ROBOTIC ARM《画壁·赛尔》
《画壁·赛尔》
Taking Dunhuang image-making aesthetics as its point of departure, this digital life responds to questions about art, culture, and the exhibition through language and moving images.
- Medium
- Language generation, speech recognition, mechanical apparatus, moving-image structure
- Status
- 2026
Exhibition Record
2026
XUNKU Art Exhibition Partnerships
Designed for approximately 100–3,000 m² and exhibition periods of 5–120 days, combining XUNKU immersive moving images, interactive works, digital images and research archives according to the site. Suitable for high-footfall fair pop-ups, museums, art museums and cultural-tourism settings.
Pop-up, Touring and Venue Exhibitions
Versions may range from one core work to a multi-item exhibition, shaped by area, ceiling height, circulation, sound and light, fire safety and structural conditions. No unchanged installation is promised before a site survey.
Reference range · 100–3,000 m² · 5–120 daysContent Licensing and Delivery
The partner purchases display and playback rights for an agreed version, place and term. Hardware may be supplied by the partner or selected as an option. Design development, equipment, transport, installation, onsite staffing and maintenance are included only when listed in the quotation and contract.
Licensed deployment · Defined rights and servicesJoint Investment and Revenue Share
For partners with verifiable high footfall, operating capacity and suitable space. Each party may contribute content, venue, hardware, marketing or operations. Ticketing, retail and sponsorship revenue, direct costs, revenue shares and settlement periods are agreed item by item.
All areas and durations are reference ranges. Final content versions, territory and term, hardware, approvals, intellectual property, insurance, safety responsibilities and financial settlement are subject to site assessment and formal contract.
From research to the onsite encounter
Exhibition and touring enquiries: yuzhen@xunku.art
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